El Paso 3D model
cgtrader
SCENE INFORMATION The scene is set within an area spanning 50 x 50 km. This particular model draws on OSM data. Preparation of the scene has taken into account requirements for 3ds Max and V-Ray Next integration. Images rendered in conjunction with this asset have been achieved using V-Ray Next. Notably, while compatibility exists with older versions of V-Ray, variance may arise when utilizing such software. Pre-render images generated in tandem with the preview function will serve as evidence. Utilizing [cm] constitutes the primary system unit in place. Implementation on real-world scale serves a primary function within this asset. Moreover, the export format of (collapsed mesh) remains accessible upon request. DISCLAIMER The underlying principle for the asset resides in its optimized functionality with 3ds Max, accompanied by V-Ray support. Materials within the scene adhere strictly to V-Ray protocols. A similar scenario exists in regards to the incorporation of lights throughout the asset, as all lighting elements are managed using V-Ray guidelines. Conclusively, direct conversion from the asset into export formats does not guarantee translation to optimal VR material settings. GEOMETRY It's essential to note that within this 3D model the entire object hierarchy is collapsed to one single element, ensuring streamlined operations during workflow navigation. Object identification throughout the scene occurs via designation and organization by designated layers for clarity. The layered approach encompasses divisions for distinct areas: 'buildings', 'highway', 'railroad' as well as an entry reserved for 'water'. For complete comprehension, consult preview images which demonstrate the overall framework. However, to accommodate import restrictions or limitations related to missing data from OpenStreetMap (OSM), numerous residences are unfortunately left out of this project scope. Furthermore, the comprehensive extent of covered land area can also be deduced by analyzing provided images. For reference purposes regarding structural precision within the context: due to data scarcity and import obstacles specific inclusions of individual building components were inevitably overlooked. LIGHTING ELEMENTS The integrated lighting components draw heavily upon V-Ray functionality; employing a well-placed 'V-Ray sun and sky' dynamic simulation process. Notably, scene settings for illumination have been standardized within Linear Workflow. FORMAT OPTIONS Export specifications and associated configurations currently remain compatible with 3ds Max (safed backwards-compatibility included - versions running back to 2017 and as far ahead as compatible models from '2020'). As for formats beyond native compatibility: specifically FBX data will successfully be handled in conjunction.
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