Egonomic Male Figure for Rhino 3D by BrendaEM 3D model

Egonomic Male Figure for Rhino 3D by BrendaEM 3D model

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Human: Human Male Ergonomic Model by Brenda EM Version 1.117 Intent / Disclaimer: This model is specifically designed to address ergonomic considerations, including vehicle interior design, furniture design, sporting equipment design, and other related fields. With a decent design or CAD program, you should find it relatively easy to manipulate. NOTE: This model does not include textures. Instead, it features brep surfaces, points, and lines, with the latter being used as guides. Although this model can be used for animation studies and teaching purposes, it is not intended for photo-realistic rendering. The joints and limbs of this model are designed to intersect and overlap during normal usage. Using several studies on average 50% male anatomy, I aimed to create a simple yet accurate model. However, it remains your responsibility to ensure the accuracy of this model and its dimensions in relation to your design needs, CAD requirements, and manufacturing specifications. Example renderings may include prop objects, such as apples or bicycles, to demonstrate the model in use, but these are not included with the download. The model itself only contains a single human figure. Features: The model was created based on studies of 50% male anatomy, with surfaces crafted using single-surface Rhino 3D boundaries (boundary representations). Each joint includes both single-point and XYZ ordinate pivot points for compound rotations. To indicate finger crotches' depth, additional points have been added between the fingers. The model also features a movable thumb fleshy area. Rhino 3D versions, including grouped segments rather than blocks, are available for easier material application. A Rhino 4 version is included for compatibility reasons. Each limb and body part of this model are separately grouped with their associated alignment nodes and guide lines for easy manipulation within your design program. Upon loading the model, you can select individual segments to group or block them according to your needs. In general, it's recommended to work with the Rhino 3D version instead of the blocked version due to its grouping feature. Loading: Save a copy of the original archive before working with it to avoid potential complications. Versions for Rhino 6, 5, and 4 are included in the download package. After loading the model, use your design program's commands to group/block individual segments as needed. For ease of use, group all finger segments together for each hand and then group these hands into a single entity. Usage: Keep in mind that depending on the accuracy settings in your CAD program, each rotation or translation may result in a slight degradation in the model's precision. For optimal results, reload the model into your 3D editor when switching between projects or after a series of rotations and translations. Each joint has six points and three lines that can be used to aid in rotating limbs back to their original positions. If you prefer to make renderings, you may find it beneficial to use elbow and shoulder rotations on two axes, as well as separate rotations for the thumb and pinky finger. Using compound-rotated joints in this way can restore a model's fingers to their original positions through several iterations. To differentiate the wrist from the forearm during rotations, additional points have been added around the wrist joint. The forearm rotates using the radius and ulna bones around an imaginary hinge point, while keeping its alignment with the elbow intact. When rotating your wrist or forearm, there are two possible methods to consider: Firstly, the arm may be bent using 3D hinge points, then rotated to position the wrist in the desired angle. This will create a slight bulge at the wrist area due to the increased radius and ulna bone separation. This is easier method. Alternatively, and more difficultly, the forearm may be rotated around an imaginary axis that connects the elbow and wrist joints, which results in less distortion. In closing, thank you for your purchase of this model, and we appreciate your patience during this walkthrough. BrendaEM

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