
EDWIN APPLY 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 before being converted into every other available format. Native file format is .skp, while the 3dsmax scene is set to version 3ds Max 2016 and rendered with Vray 3.00 CATALOGUE 2014 This fixture is ideal for clean and simple settings, especially when combined with modern ambience or Scandinavian style using metal and wood materials. The articulated arm allows for flexible light direction as desired. Additionally, this wall-mounted fixture can easily double as a bedside lamp. Furthermore, the Faroe white stretch application option offers another appealing choice. Size (cm): H 20 x W 20 x D 56 Weight: 0.10 Kg Houses around the world offer ref 138661 at Price € 59.90 Polygons: 3631 Textures are available within the .skp file If you possess one of the following software programs, it's relatively straightforward. Follow these provided guidelines: Sketchup (Free) Simply export the image as a 2D file under File/Export/2d Graphic - dropdown option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options button and make sure that Export Texture Maps is checked. Visit the exported file location. In directory, there should be folder with the exported file name containing all textures. C4D (Trial version enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages directory. You can find textures there or export fbx file with embed media option selected (in Export dialog window), so automatically generates folder of textures together with the fbx file. Rhinoceros 3D (Trial version enough) Import .skp file into Rhinoceros 3D. Open Material Editor (Panels -> Material Editor). Choose any material that has texture on. Click on the texture name in the Textures section, then click on three-dot button. Now you can see all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you prefer
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