Edinburgh City UK Low-poly  3D model

Edinburgh City UK Low-poly 3D model

cgtrader

A lifelike three-dimensional model of Edinburgh City UK springs to life with 2019 map data serving as its blueprint. Every intricate detail, from roads and railways to landmasses, water bodies, and towering buildings, is accurately replicated based on real-world information. A remarkable effort has gone into accurately placing each structure, giving rise to an impressive virtual representation of the actual world. While this rendering is largely faithful to reality, there are a few notable omissions. Some areas lacking detailed height data have been populated with randomly generated structures varying in height, resulting in an impressively sprawling digital landscape. Proper hierarchies and naming conventions make it easy for users to navigate through various layers of information within the model. With every object labeled accurately and named aptly, navigating the digital Edinburgh has never been simpler. Further attention has been given to optimizing the model's efficiency by providing a clean flat UV map that efficiently unwraps objects for improved display without adding visual noise. Some instances of cubic mapping may appear to certain objects where necessary. What sets this rendering apart from its contemporaries is the thorough effort made to collect real-world building data, allowing for the exact recreation of iconic landmarks. A touch of imagination is applied in filling gaps where data is scarce or lacking complete height information. Upon opening this scene, you will find a comprehensive selection of pre-existing objects, divided neatly into specific groups that reflect their type according to the available data: - Aerodromes - Barriers - Boundaries - Buildings - Footpaths - Highways and rail systems, which also cover motorway and footpaths, pedestrian and service paths. This detailed dataset provides all that a digital architect would require in designing a fully immersive environment. Built around an intricate structure designed from scratch for efficiency, clarity and aesthetic, each building or part is named according to type so one can identify easily the exact component it forms of this magnificent piece. Each object can also have materials applied freely because they come separately and their name gives out there exact kind so anyone will always get to decide how he wants things look on digital screens. Map Data source is contributed from numerous users working for free in their personal capacity and using the collective knowledge from that map was made a simple 3d rendering. Unit size for scale model here applied by making one point equivalent of real size world. You could always switch these different parts as well to make visualization clearer, also with minimal amount loaded each of its scenes makes everything super fast, materials can also be modified quite simply without taking up any big memory so you're able just load up in 30 sec max this magnificent display. You don't have much choice about choosing from lots since most sections and every other object available.

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