
Eddie-Photoscanned Pbr Low-poly 3D model
cgtrader
The detailed model of Eddie is derived from a low-poly 3d object scanned with Metashape software. This precise data set was subsequently edited within Maya's extensive array of features and further optimized for efficient export to all prominent 3D modeling file types. Since it's entirely devoid of any complex animation sequences, the model remains remarkably easy to import and manipulate within multiple software suites designed specifically for 3D creation or utilized extensively in gaming. The inclusion of both Unity 3d as well as Unreal Engine guarantees seamless incorporation of Eddie into high-fidelity Virtual Reality experiences or dynamic, augmented realms. For more extensive utilization across games or cinematic applications requiring robust performance, Eddie will be immediately recognized by top game engines, ready for rapid deployment within projects of every scale. It's equally beneficial that this remarkably detailed 3D model seamlessly interfaces with a wide range of industry-leading printing and slicing software tools, opening limitless potential pathways towards bringing imaginative designs to life. At the core lies a robust suite of texturing options - bolstering high-quality renderings in every aspect, inclusive of the following: a Diffuse map at 4096x4096 pixel resolution; its corresponding Bump mapping layer similarly crafted; Thicknes mapping detailed at identical resolution levels; as well as meticulously constructed AO, Normal, and Curvature mapping data points. These precise measurements collectively produce stunning results across a multitude of diverse applications, ensuring top-level visuals regardless of usage scope - C4D to OBJ and even STL format conversions have never been simpler with all file formats included within export parameters: 3DS, FBX, Unity Package files available in addition.
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