
Ecru round Armchair ST RAPHAEL houses the world 3D model
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This 3D model was originally designed with Sketchup 8 software, then seamlessly converted into other 3D formats for universal compatibility. Native format is .skp, while 3dsmax scenes are generated using 3ds Max 2016 and rendered using Vray 3.00's advanced capabilities. Elegant in its modern design and sophisticated color palette, the St Raphael round armchair features ecru cushions that effortlessly bring a soothing ambiance to any garden setting. As the ultimate relaxation haven, this plush chair quickly becomes the center of attention for unwinding in style. Made from durable woven resin treated to withstand harsh sunlight, this armchair boasts a stylish and refined design with its smooth curves and clean lines. Paired perfectly with a matching end table beside it, this setup is ideal for reading books in peaceful tranquility. Dimensions (cm): Height - 86 x Width - 117 x Depth - 120 Weight: 18 kg For instant reference, please visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-rond-ecru-st-raphael-111100.htm. Referring Product ID: 111100 Retail Price: €389.00 Polygons count: 5684 Users can locate textures within the .skp file for direct extraction, but this is a hassle-free process if users have the necessary software. For Sketchup users (available free of charge), follow these easy steps: Under File -> Export -> 2D Graphic menu, export the desired image as any standard 2D file format available. For alternative approach, go to File -> Export -> 3D Model and select COLLADA file export (.dae). Click on Options and make sure that texture maps are being exported. Navigate to exported location for a separate folder containing all textures associated with this 3D model. C4D users can benefit from its ease of importing the .skp file, automatically generating a new folder containing all textures in the adjacent directory. For 3ds Max users, once imported successfully, they'll find stored texture files within their project directory under ..\3dsMaxSceneAssetsImages for quick access. Moreover, it's also possible to export an fbx file with media embedding selected for instant production of a folder full of textures accompanying the exported file. Lastly, users working on Rhinoceros 3D (free trial version will suffice) can simply import .skp and proceed to Material Editor, find any material that contains a texture image then select and explore embedded files at ..AppDataLocalTempembedded_files, where they'll find textures neatly organized for future reference or transfer.
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