Easy Environment 3D model

Easy Environment 3D model

cgtrader

This is an advanced Maya script written in Python to enable the creation of complex environments while preserving memory. Scenes with up to 150 million polygons can be created easily just by utilizing the power of instancing. A) Main Features: 1) Multiple systems can be created within a single scene. 2) Systems and their pre-emptive updates can be edited at any time using the script. 3) Elements can be added or removed from the system after it has been created. 4) Random offshoots can be added to enhance emotion, allowing for creation of floating leaves in the scene. 5) Random rotation values with an Align to surface option while maintaining randomization on the Y rotation axis. 6) Random scale options are available, enabling the definition of minimum and maximum ranges along with Uniform scale options. 7) Altitude options permit easy trimming of particles from top or bottom, allowing for the specification of the world's Y position for the water level. 8) Sloping options allow objects to be removed from sloping areas or flat areas. 9) Texture options enable the attachment of textures to limit scattering in certain areas or apply text or logos with grass or an invert option. 10) Camera options, which are very important and memory-efficient, permit the attachment of a camera to the system. This results in objects within the frame being visible and those out of frame being invisible. Two attributes control how much margin is involved. 11) There are two types for allocating objects: either by surface or just at the vertices. 12) A delete selected particles feature allows for the removal of already scattered objects after creating the system. B) Complementary Tools: Complementary tools form a collection that will assist in preparing objects to be scattered efficiently. 1) Separate by material, allowing for separation based on an object's martial characteristics. 2) Ground pivot snaps the pivot to the bottom center for selected objects. 3) Parent to world regains the world position for objects like when an object is frozen and you want to recover the world values. 4) Arnold proxy creator creates a proxy for selected objects while maintaining the shading network as it exists. If, for instance, an object has multiple materials assigned to it, you can first separate it by material.

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