
Earthenware tiles French handmade tile Marsh Tiles 3D model
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This 3D model was originally created with Sketchup 13, after which it was converted into all other 3D formats. The native format is .skp and the 3ds Max scene is 3ds Max 2016 version, rendered using Vray 3.00. Glazed tiles are made from French handmade earthenware, measuring 11x11 cm in size with a thickness of 0.9 cm. Biscuit dough has been colored a reddish hue and the tint EMERALD GREEN was achieved. The biscuit is hand-shaped and beveled like Zelliges, which allows for easy installation into small seams since the whole joint is concealed by the bevel, then glazed with a handgun that uses 3 to 7 layers of enamel. These glazed tiles are cooked at extremely high heat between 980 ° and 1000 ° C, carefully respecting temperatures programmed by the ceramist. The final enamel colors will not appear until after cooking, and it's truly a work of art where even the most skilled craftsman may fail to achieve such a single tile on their first try. This type of tile is ideal for creating kitchen splashbacks, walls, Shower floor as well as other original ideas. The unique feature of these tiles lies in the wedge that minimizes joint sizes by an average of 1 to 3 mm and highlights the artisanal visual rendering, giving it a beautiful, elevated look. Textures can be located in .skp file for users with Sketchup installed on their computers to download easily. If you possess any software mentioned below, the process becomes effortless: just follow the guidelines: Sketchup is free. -Export image of choice from under File -> Export 2D Graphic menu, then select a location. Another way is: - Go to File-> Export->3d Model menu and choose COLLADA file (dae). Click on options, check "Export texture Maps". Locate folder that has exported the .skp file containing all the textures. You should find textures within. C4D users: you may install C4D trial version. - After importing your skp file in 3d Max, a folder with all textures automatically appears next to your file. Rhino 3D (also available on trial) Import the .skp file in Rhinoceros. Go to Material Editor menu, select any material that has texture on it, click on the button at right of Textures Section and voilà: now you can view all textures - it will be located in ..AppDataLocalTempembedded_files directory. Just copy paste into desired location
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