Earthenware tiles French handmade tile Marsh Tiles 3D model

Earthenware tiles French handmade tile Marsh Tiles 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 before being converted to every other 3D format imaginable. Native format is .skp, while the 3ds Max scene utilizes 2016 version of the software, rendered with Vray 3.00. Arrels made of French faience are glazed by hand in various patterns and sizes; measuring 11x11 cm thick 0.9 cm. Hand-formed biscuit dough takes on a distinctive red tint; each piece is uniquely shaped like zellige and then glazed with precise attention using 3 to 7 coats of enamel. Glazed tiles undergo high heat processing, ranging between 980° and 1000° Celsius in carefully controlled environments set by the ceramist themselves. Only after final colors emerge do these tiles gain a reputation as works of art. One skilled craftsman alone produces this exquisite tile; making them an ideal choice for creative expression and individualized kitchen decor projects such as splashbacks, bathroom walls, or original ideas yet to be realized. One distinct feature of these glazed ceramics lies within their beveled edge design - essentially a wedge shape reduces average joint sizes by 1 to 3 mm. The artisanal aesthetic in question amplifies the beauty inherent in handmade craft techniques used to produce these beautiful works of art. To locate the available textures for further modification, follow these steps: For Sketchup users (free software): Select the export option found within File -> Export -> 2D Graphic Save as any desired image file format. To another method: Locate File > Export and then select 3D Model Click the Options button. Make sure that 'Export Texture Maps' is marked before proceeding. Visit the folder location containing exported files - all textures will be located within a designated subdirectory C4D (even trial versions) make extracting these very easy by merely importing the .skp file - all necessary texture folders appear directly next to your exported files If using 3ds Max: Upon importation, all associated textures become stored inside ..3dsMaxSceneAssetsImages directory Also consider exporting an FBX file, embed media is recommended as it automatically compiles and places required images adjacent to your fbx model Finally, if working with Rhinoceros 3D (including trial versions):

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