Eames Lounge Chair

Eames Lounge Chair

sketchfab

I'm showcasing an Eames Lounge Chair that I created as a artistic test for a game development studio. The chair was designed from scratch in Maya, its intricate wrinkles meticulously sculpted within Zbrush, and its complex topology unwrapped with RizomUV precision. Texture work was completed in Substance painter, where subtle edits were made using Photoshop to achieve an authentic look, before finally rendering the scene in Unreal's powerful engine. I aimed for a polycount of 12-18k tris for both the chair and ottoman, but ultimately hit my target with a final low-poly count of exactly 12,600 tris.

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