
Dynamite phone bomb Low-poly 3D model
cgtrader
[USAGE] -A professional-grade, low-poly 3D model suitable for game development, VR, and AR applications. Call the phone and you'll see it in action! [CONTENT] A packed .blend file containing HDRI, lights, camera settings, and textures. Just extract the contents, open them in your preferred software, hit render, and voila! You'll get a high-quality render photo right away. Formats: -.fbx -.obj -.stl -.collada Textures: -General PBR metal rough with [BaseColor, Normal, Metallic, Roughness, and Ambient Occlusion] -Unity 5 standard metallic including [AlbedoTransparency, Normal, MetallicSmoothness, Emission] -Unreal engine 4 (packed) including [BaseColor, OcclusionRoughnessMetallic, normal, Emissive] Customize it to your needs! You can ask for additional texture maps or formats up to 8K resolution. [GEOMETRY] -No subdivision is used in this model. Triangles: 3,172 Vertices: 1,707 [TEXTURES] -All textures are available in 2K resolution and can be upgraded to 1-8K if needed. -Textures are saved in the .png format and can be converted to other formats if requested. Want more texture maps? Just let us know! [GENERAL] -Clean and optimized topology is used to maximize polygon efficiency. You won't find any n-gons, double faces, flipped faces, overlapping faces, inverted normals, or stray vertices here. -All preview images are raw renders without any post-production editing, made possible by the Cycles renderer of Blender 2.8. -The model is built on real-world scales. Dimensions: 0.12m x 0.287m x 0.134m This model contains five separate objects with a single UV-map and one group in the .blend file but all as one object in other formats. Everything has been properly named to ensure easy navigation and manipulation. No third-party renderers or plug-ins are used. Normal maps were baked from high-poly models for stunning detail without sacrificing polygon count. Realistic textures were hand-painted using Substance Painter. Manual UV unwrapping was performed to make efficient use of the UV space. Object pivot points are located at 0, 0, 0. Clean and optimized topology? Done! Just drop your models into the scene and keep working as you see fit! High-resolution alternatives are available. Feel free to check my store for more details. Got questions or need changes? Hit me up anytime for prompt assistance. Thanks in advance!
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