
Dwarf Paladin Light Vershion Low-poly 3D model
cgtrader
It looks like you've provided a long list of movement actions and behaviors from the "The Elder Scrolls IV: Oblivion" game, broken down into a set of movements classified based on frames (fr). Here's an overview, simplified and organized for easier understanding: ### Combat These behaviors focus on how a character would handle various aspects of combat. #### Human Behavior - **M1H Walk**: 65. M_1H_Kick_Straight_A: - walk in the human behavior - **Human Kicking and Recover** 71. RM_M_Flying_Back_Knockback_R: recovery animation - for being hit, recover in flying back posture
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