Dwarf Champion Light Version Low-poly  3D model

Dwarf Champion Light Version Low-poly 3D model

cgtrader

This is a text file containing data related to motion capture of an animation or a video game character. The data seems to be broken down into sections, each describing different movements and actions performed by the character. The structure appears to be: 1. Section ID: a numerical label assigned to a specific movement or action (e.g., `46`, `63`, etc.) 2. Action Name: a human-readable description of the movement or action being recorded (e.g., `2H_swing_high_left`, `M_1H_Cautious_walk`, etc.) 3. Frame Range: a pair of frame numbers defining the time window within which this specific movement is captured, indicating from when to when the movement occurs. This file appears to cover a wide range of movements and actions for both two-handed (`2H`) and one-handed (`1H`) interactions with different types of weapons and objects in various situations (swings, hits, spells, walking modes). Some additional variations include right or left orientations, recovery sequences, fall deaths, casual or combat modes of moving. Based on this format, a simple Python program could read the file and produce dictionaries or other data structures containing these movement and frame information for easy use in animation projects, games, simulations, etc.

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