Duo applies white Arthenay houses the world 3D model

Duo applies white Arthenay houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 before being converted into every other major 3D format available today. Its native format is .skp, while its 3ds Max scene utilizes 3ds Max 2016, rendered with Vray 3.00 A nostalgic wall chandelier inspired by the white Arthenay is the perfect lighting fixture to softly illuminate a cozy romantic bedroom or an elegantly furnished living room. Much like candlelight, it effortlessly transports you into the mystical ambiance of ancient castles. This versatile wall design can also be adapted in a more modern gray tone, adding a touch of sophistication. Size (cm): 61 H x 42 W x 20 D Weight: 3.10 Kg\nRef. 117636 Price: € 99\nPolygons: 7432 \n\nTextures are available for extraction within the .skp file\n\nExtracting textures from the .skp file is easy, if you possess one of the following software packages.\n\nSketchup (Free)\n\nSimply export the image as a 2D file under File/Export/2d Graphic - drop down option.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Locate the exported file, which should be accompanied by a folder containing all of its textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. Alternatively, you can export an fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures alongside the fbx file.\n\nRhinoceros 3D (A trial version will be sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features a texture. Click on the texture name (in the Textures section), and click on the three dot button. You can now see all textures, which should be located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.

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