DUCHESS lamppost houses the world 3D model
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This 3D model was originally created with Sketchup 8 software before being converted into various other 3D formats. The native format is .skp, while 3ds Max scene uses version 2016, rendering with Vray 3.00 if necessary. For a living space or bedroom with a classic style, the Duchess wooden lamp offers elegant features in its turned-wood foot and linen-colored shade. Enjoy soft natural light to work or read. This product belongs to Parisian Boudoir range. Chic home decor is achievable through these collections that add beauty with details like medallions, monograms, ribbons on home textiles, crystal vases, or glassware. Grey tone dominates this collection and comes in a few other tones too. Dimensions are 167cm tall by weighing 8kg. For more details: http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampadaire-duchesse-106150.htm (Ref: 106150 Price €119). Number of polygons: 10431, Textures located in .skp file can be accessed. To get these textures out of .skp file follow instructions given for each of the below mentioned software, if available on your system: If using Sketchup you need to export an image under the File/Export option - as a choice of 2D graphic. Alternatively: Go to File-> Export -> 3d model exporting as COLLADA file (*.dae) making sure Export texture maps checked in the process and follow instructions from there for other software listed. With C4D (even just using trial version), import .skp and all your textures will appear right next to it. If using 3ds Max: after importing a skp file, open up this directory - '3dsmax scene/ assets/images.' This where you'll find all of the imported texture files, they are also there even if you're only importing into fbx and export embed media checked in settings dialogue box too! Or to extract simply select your object material from Panels -> Material editor; Then click "select texture name." Three little dot icons at top allow navigating folders to save or import elsewhere desired!
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