
Dublin the 3 seater sofa Maisons du Monde 3D model
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This 3D model was originally created with Sketchup 8 software, after which it was converted into all other 3D formats. The native format is .skp. A 3ds Max 2016 scene, rendered using Vray 3.00 software, showcases the modern sofa style, "Dublin." This gray 3-seater sofa offers contemporary design with 3 distinct living spaces. It features a current task-oriented design that rejects outdated conventions. The sleek appearance easily fits into any setting. Other sofas from this Dublin collection include gray corner sofas that can accommodate up to five people, as well as fixed slate-colored sofas and smaller-scale designs in various hues like ivory, taupe, red, and chocolate. Dimensions: 83cm height, 180cm width, and 97cm depth. The sofa weighs approximately 52kg. Visit Maisons Du Monde's official website for more information about this Dublin Sofa: http://www.maisonsdumonde.com/FR/fr/produits/fiche/canape-3-places-fixe-gris-dublin-111263.htm Item Code: 111 263. Retail Price: €399. To extract the texture from the .skp file, please refer to the guidelines provided below: Using Sketchup (free) 1. Export a 2D image of your choice using the "File/Export/2d Graphic" option. 2. To do it another way: go to "File -> Export -> 3D Model." Exporting as COLLADA file format (.dae) and making sure to select "export texture maps" in the options. Using C4D (a trial version will work) 1. Import your .skp file into C4D. Doing this should automatically generate a folder with textures next to the .skp file. In 3ds Max 1. When you import a .skp file into 3ds Max, it saves the texture files in a "3dsMax scene\assets\images" directory. 2. Alternatively, exporting as fbx and selecting embed media should automatically create a folder of textures along with your fbx file. With Rhinoceros 3D 1. Importing .skp file to Rhinoceros 3D will store the texture files in the AppDataLocalTemp\embedded_files directory. 2. To extract them, go to the material editor and click on a material that has a texture associated with it. 3. From there, you can view all of the textures within the text section by clicking the three dots at the end of each name. You're now free to copy or paste these extracted textures into any folder you desire
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