Dual head hoe

Dual head hoe

3docean

Dual Head Hoe 3D Model. Production-ready 3D asset, with Physically-Based Rendering (PBR) materials, textures, and non-overlapping UV Layout maps provided in the package. Quads-only geometries (no tris/ngons), no poles are used to ensure seamless rendering. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique and meaningful name for easy identification. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal Engine. PROMO IMAGES: rendered images showcase the asset's capabilities. You can find 11+ promo images in this description: - Images 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) - Images 7-8 are wireframe views - Images 9-10 are screenshots from the Blender 3D scene, highlighting the UV Layout - Additional images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 49664 vertices, 49664 quad faces (99328 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures for various rendering engines or game engines! - Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) - Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) - Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) - Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) - generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) - generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) This allows you to edit Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine, and link them together for a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/dual-head-hoe-334f3c4a7e124c778483dbaee02e04ab

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