
Drug dealer Bust
sketchfab
I'm showcasing a personal project that I created way back in the first semester of my vocational training program. The character is a street-level drug dealer, and it was a fun challenge to design him within the theme we were given for this assignment. The high-poly sculpt was done using ZBrush software, which allowed me to create all the intricate details that bring his face to life. Once I had the base shape, I took his 3D model into Maya where I added low-poly details and textures. To give him an extra layer of realism, I baked normal maps and ambient Occlusion in Substance Painter. Finally, I painted all the textures for this character using the same software.
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