Drone Sci Fi Game Ready PBR Textures Low-poly 3D model
cgtrader
Human: Real-Time Game-Ready Sci-Fi DroneDisplay images were rendered in Marmoset Toolbag.Normal maps were baked from a high poly model.Model has basic Rigging setup, pivots located precisely.Model comes with multiple 3D file formats to accommodate different needs.Includes the following 3d file types:\nMax 2014 file - (rigged)\nMaya 2014 file - (rigged)\n.FBX 2014 - (rigged) with Quad Geometry\n.FBX 2014 - (rigged) with Tri Geometry\n.OBJ 2014 - (not rigged)\nMarmoset 2 File - (used for display images shown in thumbnails)Included are both PBR texture types, Metalness and Specular, perfect for Unity, Cryengine and UE4:\n4096x4096: Ambient Occlusion Map\n4096x4096: Normal Map Image4096x4096: Diffuse Color\n4096x4096: Gloss Map4096x4096: Specular Color4096x4096: Base Color\n4096x4096: Roughness Map\n4096x4096: Metalness Texture4096x4096: UV MapSource maps from Substance Painter and Quixel are also included! Use them for rapid texture mapping:\n4096x4096: Ambient Occlusion\n4096x4096: Curvature\n4096x4096: ID Maps\n4096x4096: Mesh Normals\n4096x4096: Position Map\n4096x4096: Thickness Map\n4096x4094: World Space Normal TextureImportant note about textures! Normal maps are inverted -y, standard for DirectX. To fix flipping, select green channel in Photoshop and press Ctrl+I.\nRoughness and Metalness seem too shiny? In UE4, ensure they're set to Linear by unchecking sRGB in the texture properties dialog.\nAlso resolve this issue with combined textures in Photoshop. UVs are mostly flat with minimal overlap.
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