
Drift Ghost-S Low-poly 3D model
cgtrader
It is a top-quality low-poly 3D model of the Drift Ghost-S action camera used in various fields such as game development, advertising, interior design, motion picture art, visualization, etc. Modeling was created using ortho-photos of a real action camera, so all details of its design are recreated with complete authenticity. Ease of use is that this model consists of two meshes, it's low-polygonal (which saves your system's resources) and has two materials (Body and Lens). Regardless of which renderer you choose, this model will always look realistic due to high-quality, high-resolution photo-textures. The cleverly thought-out topology of this low-poly model in combination with detailed textures allows for a minimum number of polygons to achieve maximum quality, making it sufficient even for close-ups. For increased advanced realism, these textures are used: Specular, Glossiness, Bump, and Emission for the luminous elements of the model (such as screens, indicators, etc.). To achieve optimal Bump depth, set Bump Multiplier to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps create various reflective and dispersing capacities of the different areas of the model, resulting in an effect that mimics the use of multiple materials. In total, there are five main textures, each with a resolution of 3000 pixels per square meter in PNG format. Additionally, there is an original texture file in PSD format included in the archive. This model was created using the Maya 2009 3D program. The model has correct dimensions on a real-world scale in centimeters. All parts are correctly grouped and named. There is also a pre-configured render scene created in the Maya 2014 with V-Ray 2.40 as the renderer plug-in. This scene can be opened in earlier versions of Maya up to 2012 with V-Ray 2.0 because it is saved in MA format. The render scene includes six V-Ray Rect Light + reflectors, and a V-Ray MTL material has been assigned to the model. Timeline keys for model movement and camera position have also been set; relevant preview images are available. If you don't need these positions, be sure to delete animation keys from translation and rotation channels. To use this model in other 3D programs, there are scenes saved in formats FBX, OBJ, DAE, MAX (2010 version). Note: This is a Low-Poly model and is not designed for the use of any smoothing modifiers.
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