
Dressing white child VALENTINE houses the world 3D model
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This 3D model was originally created with Sketchup 13 before being converted into all other 3D formats. The native format is .skp, while a 3dsmax scene is compatible with 3ds Max 2016 and rendered using Vray 3.00. Catalogue 2014 This charming white dressing table offers the princess her own private beauty corner as she deserves. Adorned with a delicate mirror, this wooden dresser also features small drawers for storing makeup or accessories. A decorative touch: small hearts add a romantic element to the furniture. Also discover a child-sized ivory hairdresser fit for a princess. This product is part of the Valentine range: a feminine and romantic bedroom ensemble consisting of a wardrobe, dresser, hosier, all in a soft, easy-to-match bleached finish. The lightly patinated matte white finish of this range appears to have subtle rough wood tones (paulownia, fir and MDF). Heart-shaped handles enhance the precious style of the range. Size (cm): H 136 x W 70 x D 40 Weight: 14 kg Ref: 143415, price ⬠139.90 Polygons: 1090 Textures can be found in the .skp file If you have any of the following software, extracting textures is a breeze. Simply follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Then, go to the exported file location in your directory. In there, you should find a folder with the same name as the exported file, containing all of its textures. C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder containing textures next to the .skp file. 3ds Max When importing a .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there too. Alternatively, you can export an fbx file with embed media option selected (in the export dialog window), and it will automatically generate a folder of textures along with the fbx file. Rhinoceros 3D (Trial version is enough) Import the .skp file into Rhinoceros 3D. Then, open up the material editor (Panels->Material editor). Choose any material that has a texture applied to it. Click on the texture name in the Textures section and select the three-dot button. You will now see all of your textures located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste these textures into whatever folder you prefer.
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