
Dressing undue yellow LOFT child houses the world 3D model
cgtrader
This 3D model was originally brought into being with Sketchup 13 before being converted to all other 3D formats with native format being .skp. The 3ds Max scene is set in 3ds Max 2016 version and rendered using Vray 3.00 from Catalogue 2014, this brightening yellow metal dressing design boasts industrial flair. Fitted on casters, the cabinet is neatly split into two separate areas: one designated closet space featuring a fixed shelf plus one area designed specifically for sewing work with 4 sturdy, permanent shelves. Its functional yet playful approach to style ensures it will become an excellent choice for putting together a unique teen room decor with some great pop of color. Take note also of the matching green Loft model and vibrant red version called Red which all blend seamlessly with the current Yellow one. Measurements (in cm): Height - 190 x Width - 85 x Depth - 50 Weight: A heavy-duty 87 kg\nModel Ref Number: 135308 Sale Price is €399.\n Polygons count is set at a modest 1030.\n All relevant textures can be found stored directly in the .skp file for quick and easy use.\n Wanting to extract the associated images from the current .skp model? Users who are familiar with one or more of the following listed software can do this without too much trouble. Please refer to these clear, straightforward guidelines given below: Sketchup (No charge to download): The very first step involves exporting your desired image under the 'File->Export 2D Graphics' tab in the provided drop down options available within the file. That is it! Alternative Step: To proceed: Simply select File -> Export and export as a .dae COLLADA File file - remember the three dots. Make sure that you click on Export Texture Maps when clicking on Options so it becomes checked - and it stays there permanently now by being enabled. In order to complete this process locate your saved file in a suitable directory (i.e.: C:...), here find the relevant image folder where all texture data can be accessed directly via simply copying those necessary images straight from their current file locations, overwriting anything they have, and saving as needed.\n C4D (Any Version trial edition sufficient): Simply importing the .skp model automatically causes C4D to produce a directory for holding your needed textures which can be found easily.
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