Dressing undue red RED houses the world 3D model

Dressing undue red RED houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 14, then successfully converted to numerous other 3D formats. The native format is .skp, and the 3ds Max scene is compatible with version 2016, featuring renderings powered by Vray 3.00, which inspired a catalogue in 2014. Inspired by industrial design, this stylish red metal dressing will add a nice pop of color to any hallway or bedroom. Designed for functionality, it features two doors, one side with storage and a fixed shelf, and another side with four fixed shelves perfect for a seamstress. With wheels mounted on the bottom, this convenient cabinet can be easily moved into a studio or a teenager's bedroom. You might also want to discover our yellow Loft dressing cabinet. Size: 190 x 85 x 50 cm; weight: 65 kg. Reference number: 135 154 Price: €397 Textures are stored in the .skp file, making it easy to access them with any of these software programs: Sketchup (completely free) Just export your image as a two-dimensional graphic by selecting File > Export > 2D Graphic under the drop-down menu. Alternatively: Go to File -> Export -> 3D Model. Select COLLADA File (*.dae) and ensure that Export Texture Maps is enabled. Click on the Options button. In the exported file location, you should find a folder with the same name as your model containing all textures. C4D (A trial version will suffice) Importing .skp files into C4D automatically generates a folder next to the file containing all of its textures. 3ds Max When importing .skp files into 3ds Max, they are stored in the following directory: ..\3dsMaxScene\Assets\Images. Alternatively, you can export fbx files with embed media option selected, which will generate a folder containing the textures along with your model's file. Rhinoceros 3D (A trial version will be sufficient) Import the .skp file into Rhinoceros 3D. Access the Material Editor under Panels -> Material editor. Select any material that contains a texture. Click on the three dot button and access the embedded textures in the following location: ..\AppDataLocalTemp.embedded_files You can then copy and paste them to any folder you desire

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