
Dressing undue Pink wardrobe LOFT Maisons du monde 3D model
cgtrader
This 3D model was originally designed using Sketchup 13 before being converted into various other 3D formats. The native format is .skp, while a 3dsmax scene is in 3ds Max 2016 version and rendered with Vray 3.00 CATALOGUE 2014 From a vibrant pink tone, this metal offers spacious dressing room areas for organizing all the teen's belongings. Mounted on casters, this storage unit consists of a wardrobe side featuring a fixed shelf and a seamstress side boasting 4 adjustable shelves. With its unconventional design, this pink dresser brings whimsy to modern decor settings. Complete this feminine atmosphere with a matching pink metal loft bed. Dimensions (in cm): H 190 x W 85 x D 50 Weight: 68 kg Price: $399.90 Reference: 142898 Textures can be found in the .skp file To extract textures from the .skp file Follow these steps if you have any of the following software It's easy If you own Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option Alternatively Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location In the directory, there should be a folder with the exported file name containing all of the textures If you own C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file If you have 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file If you own Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D Open material editor (Panels->Material editor). Select any material that has texture on Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like.
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