Dressing STOCKOLHM houses the world 3D model

Dressing STOCKOLHM houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later converted into various other formats. Native format is .skp with a 3ds Max scene created in version 2016, rendered utilizing Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Discover the elegance and refinement of wood with the dresser Stockholm. This impressive cabinet made from solid sheesham provides beautiful storage space featuring 3 fixed shelves on one side, a wardrobe bar on the other, and 2 drawers at the bottom. Simple yet rigorous form, light wood furniture in Scandinavian design inspires this modern style. Are you interested in this contemporary look? Explore the 160 bed Stockholm model. This product is part of the Stockholm range: For a simple, inviting atmosphere, easily achieved... The "natural blonde" color of sheesham from the Stockholm collection will bring simplicity and freshness to your home. Clean lines accentuate its modern appearance. Dimensions (cm): H 200 x W 110 x D 55 Weight: 98.10 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/dressing-stockholm-121626.htm Ref: 121626 Price € 1,090 Polygons: 50 The textures are found within the .skp file Extracting textures from a .skp file is straightforward with certain software If you have one of the following programs, it's easy to do. Follow these guidelines: Sketchup (Free) Simply export the image as your preferred 2D file using File/Export/2d Graphic - drop-down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and ensure Export Texture Maps is checked. Navigate to the exported file location. Within that directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version sufficient) Importing .skp file to C4D automatically generates a folder containing textures adjacent to the .skp file. 3ds Max When importing .skp into 3ds Max, it saves texture files within ..\3dsMaxsceneassetsimages. You can locate them there. Alternatively, you can export fbx file with embed media option selected in the export dialog window; this automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file to Rhinoceros 3D and access material editor through Panels->Material editor. Select any material with a texture on it and click the texture name in the Textures section; three dot button allows you to view all textures, located within ..AppDataLocalTempembedded_files. Feel free to copy and paste the textures into any folder as desired.

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