
Dressing red NEWPORT houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 and later converted into other formats. The native file type is .skp, while 3ds Max scenes are saved in version 2016 using Vray 3.00 for rendering. Catalogue 2014 is a great red wooden dresser that welcomes the busy lifestyle of your teenager through its spacious compartments. This cabinet features a wardrobe side with a fixed shelf and a lingerie section with three sturdy shelves. With this attractive red wardrobe, your teen will have no excuse to keep their room cluttered. In the same collection, discover the stylish gray Newport dressing table as well. The Newport collection includes a range of colors from matte white to bright, colorful decors or soothing blue-gray hues that can help take things to the next level. The realization of stencil designs in taupe or custom-written text personalizes the collection. Satin silver or gray-black iron shell-shaped handles on the furniture provide an interesting contrast. The placement of slats on the drawers, tops, and sides of some pieces adds an extra layer of charm and character to the range. Dimensions: Height 194 cm x Width 125 cm x Depth 55 cm Weight: 68 kg Product Reference: 135188 Price: €499 Polygons: 129 Textures can be found within the .skp file. To extract textures from the .skp file: Sketchup (Free): - Simply export an image as a 2D file by navigating to File/Export/2d Graphic - drop-down option. Another Method: - Go to File -> Export -> 3D Model. - Export it as a COLLADA File (*.dae) file. - Click on the Options button and make sure that Export Texture Maps is checked. - Navigate to the exported file location. A folder with the same name should be present containing all of the textures. C4D (Trial version enough): - Upon importing .skp file into C4D, a folder containing textures will automatically appear next to the .skp file. 3ds Max: - When .skp file is imported in 3ds Max, texture files are stored within the '..3dsMaxsceneassetsimages' directory. - You can also export an fbx file with embed media option selected, which will automatically create a folder of textures together with the exported file. Rhinoceros 3D (Trial version enough): - Import .skp file into Rhinoceros 3D. - Open material editor (Panels->Material editor). - Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. - Now you should see all the textures within the '..AppDataLocalTempembedded_files' directory. You are free to copy and paste these textures into any folder as desired.
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