Dressing Phileas Fogg houses the world 3D model

Dressing Phileas Fogg houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted into multiple formats for other applications. The native format is .skp, while the 3dsmax scene file corresponds to 3ds Max 2016 with a render quality enhanced by Vray 3.00 in Catalogue 2014. For children, bedroom furnishings can inspire curiosity about far-off lands and evoke the spirit of adventure found in Jules Verne's classics. Dressing up as Phileas Fogg's protégé will transport them to distant lands and create a lasting impression. This beautiful piece combines practicality with nostalgic charm. With built-in drawers, shelves, shoe spaces, and a wooden wardrobe for storing clothes, this design effectively modernizes the traditional concept of the dressing trunk cabinet. You can easily replicate this look in your own room or nursery. This wooden chest on legs, crafted from high-quality jute, adds warmth and texture to any space while meeting storage needs efficiently. A great place to start exploring explorer-style furniture is by looking at our jute office designs. Specifications (cm): H: 160 W: 80 D: 55 Weight: 112 kg Ref.: 116022 Price: € 699.00 Polygon Count: 513 For access to textures, navigate to the .skp file location. Follow these easy steps using compatible software: 1. If you have Sketchup (Free) installed: - Under File/Export/2d Graphic dropdown menu, select a preferred image type and save it as your desired output. 2. Alternative Option: a) Navigate to File -> Export -> 3D Model. b) Set the COLLADA File (*.dae) format and tick "Export Texture Maps" checkbox under options button. c) Locate exported file directory, which should include a folder with textures alongside the exported .dae file name. To import your skp files to other programs you can try following: 1. Importing C4D (Trial Version is fine): - The moment you import an SKP into c4d a subfolder of textures next to .skp file gets created. 2. Working in 3ds Max: - If .skp gets imported to max it will save texture files under 3dsMax/scene/assets/images. Alternatively, when exporting the FBX format with embed media option selected (located in the export dialog), you should get a folder containing textures accompanying your fbx file. 3. Trial Version of Rhinoceros 3D can also be used to achieve the same result: - Importing .skp to rhino - Navigate Panel -> Material Editor, locate any material that includes texture. Press the name of texture (located in the Textures section), click on three dot button. This opens access to see textures; it is now stored under ..AppDataLocalTemp/embedded_files. Once found there, simply copy/paste your required texture anywhere else for safe keeping.

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