
Dressing NATURE child houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then converted to every other 3D format available. Native file type is .skp, 3ds Max scene uses 3ds Max 2016 version, rendered using Vray 3.00 Give your toddler a developing environment that's original and warm, perfect for the child's nature dressing. This birch wood wardrobe features a large tree-tonal pattern and two small birds perched on its branches, offering ample storage space for kids' clothes. Combine the dressing room with a matching wooden dresser to make things even more fun for your little one. Size (inches): H 66.93 x W 38.22 x D 19.69 Weight: 154 lbs \nRef: 117961 Price: $790\nPolygons: 43 \n\nTextures can be found in .skp file, so go ahead and extract them!\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software installed on your computer, it's a breeze! Follow these guidelines:\n\nSketchup (Completely Free)\n\nJust export the image as your preferred 2D file format under File/Export/2d Graphic - dropdown option.\n\nAnother way to do this:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options button and ensure that Export Texture Maps is checked. Go to the exported file location, you'll find a folder with exported textures there.\n\nC4D (A trial version is sufficient)\n\nImporting .skp file to C4D will automatically create a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages directory. You can also export fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures along with the fbx file.\n\nRhinoceros 3D (A trial version will do just fine)\n\nImport .skp file to Rhinoceros 3D. Open material editor, select any material that has texture on it and click on the texture name in the Textures section, then three dots button - now you can see all textures there, should be located in ..AppDataLocalTempembedded_files directory.\n\nGo ahead, copy, and paste those textures into your preferred folder for future use!
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