Dressing MANUFACTURE houses the world 3D model

Dressing MANUFACTURE houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into various other formats. Its native format is .skp, while the 3ds Max scene is set for version 2016, rendered with Vray 3.00. The CATALOGUE REFERENCE IS 146284. Dimensions are (cm): H - 195 x W - 100 x PR - 55; Weight: 85 Kg. This sleek wooden dressing provides necessary arrangements for your room, offering easy closet organization through a sliding door paired with four fixed shelves. Deco detail features very rough solid mango wood, a highly coveted and rare style element perfect for adding a warm and cozy ambiance to any loft atmosphere. The DOCKS dresser shares a similar style, making it the ideal complement for this 3D model. The collection's raw materials provide an understated, modern aesthetic fitting seamlessly into urban interiors. Structured by aged metal and featuring plain solid mango trays, this dressing offers a unique blend of styles suitable for loft living. Drawings on weathered metal handles as well as writings add a subtle stencil underline the influence of industrial heritage in this collection.\nPrice: $949.90\nPolygons: 459 Textures are stored within the .skp file, ready to be extracted. Use any of the following software with ease and follow the guidelines below:\n\nSketchup (Complimentary)\nOpen your image of choice by clicking File/Export/2D Graphic. Or use the alternative option: In Sketchup, select File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Be sure to click Options and ensure that "export texture maps" is checked. Now go to the exported folder and you'll find all the textures next to your file name in that directory. You're good to go.\n\nC4D (Even trial version users can try it) Simply import .skp file into C4D - textures automatically generate a new folder next to your original file. You can start working with those right away!\n3ds Max\n The .skp file imports nicely into 3ds Max. Find texture files in the following path: ..\3DSMaxsceneassetsimages. To make life even easier, you can export FBX file and choose embed media option. The result? A new folder with textures appears along side your exported file!\n\nRhinoceros 3D (Again, the free version should be fine)\ Now, import .skp into Rhinoceros 3D. Open material editor (just click on "Panels" then go to "Material Editor"). In that material section select any object that contains texture, right-click it, hit texture name in textures section and press 3 dots next button to reveal hidden folder path ..AppDataLocalTempEmbedded_files Now simply drag-drop all the textures from that hidden folder anywhere else in your machine!

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