Dressing LENOX houses the world 3D model

Dressing LENOX houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to various other 3D formats. The native format is .skp, and a 3ds Max scene is rendered using version 2016 of Vray 3.00. Reference number: 146 999 Dimensions (cm): H 190 x W 95 x P R 50 Weight: 96 kg Solid mango wood is mixed with metal to create this modern dresser's stylish design, which takes inspiration from its own undue style. In any room, this dresser has the necessary features: a wardrobe bar, 3 shelves and 4 spaces for storing things. The deco detail of the 4 removable bins can be used as storage space in your office. You'll appreciate: wheels that make it easy to move the cabinet around. With the same style in mind, discover also the MANUFACTURE dresser.\nRef: 146999, Price: € 799.90\nPolygons: 1585Polygons: 1585 Textures can be found inside .skp file. If you have one of the following software packages, it's a breeze to get the textures out. Follow these guidelines: Sketchup (Completely Free) Just export your chosen 2D file using File/Export/2d Graphic - dropdown option under the Export section. Another way: File -> Export -> 3D Model: COLLADA File (*.dae). Click Options and make sure Export Texture Maps is selected. Then, go to the exported file location where you will find a folder with the textures inside. C4D (A trial version will do) Importing .skp file into C4D automatically creates a folder containing textures next to the .skp file itself. 3ds Max When the .skp file is imported to 3ds Max, all texture files are stored in the ..\3dsMaxsceneassetsimages directory. You can also export fbx with embed media option selected (in export dialog window), so it automatically generates a folder containing textures next to the exported file. Rhinoceros 3D (Just a trial version will work) Import .skp file into Rhinoceros 3D. Go to Panels -> Material editor, then select any material that has a texture on it and click on the three-dot button next to the Texture name section. This way, all textures will be in the ..\AppDataLocalTemp\embedded_files directory where you can freely copy or paste them into your favorite folder. Have fun extracting those lovely textures!

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