
Dressing gray and pink children STELLA houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 13 and then converted into every other 3D format possible. Native file type is .skp, and the 3ds Max scene was created in 2016 using Vray 3.00. Catalogue information indicates a date of 2014. To keep your child's room in a safe storage container, pick this delightful white dresser that has lots of useful space. Inside, it contains a wooden closet with two fixed and removable shelves plus a large drawer at the bottom. It gets even better with an eye-catching magical touch on the door. Explore also the adorable Violette beach cabin dressers for children. Dimensions (cm): H 180 x W 68 x D 50 Weight: 0.10 Kg \nReference Number: 143 517, price ⬠259.90\nPolygons used: 76 Textures are embedded inside the .skp file for convenience. To extract textures from a .skp file is very simple with some basic software tools: Sketchup Simply go to File/Export/2d Graphic under export options and you're done! If you want another option: Open File -> Export -> 3D Model in the COLLADA File (*.dae) file. Then make sure that the option for Exporting Texture Maps is selected in options, click the Options button. Once this is completed, locate the exported files in a folder containing all of the textures. C4D With any trial version you will find that the C4D program automatically generates a separate folder with textures next to your .skp file when importing it. 3ds Max After you import a .skp file into 3ds Max, textures can be found in ..3dsMaxsceneassetsimages. Another option is to export an fbx file using embed media options (you will find this dialog under the export options), which generates a separate folder containing all of the texture files next to the exported file. Rhinoceros 3D Import your .skp into Rhinoceros 3D and open the material editor by clicking on Panels->Material Editor. Choose any object with textures, then click on its texture name (found in Textures section). Now you can see a button which you must click to reveal all of the embedded textures located in the directory: ..AppDataLocalTempembedded_files. Just copy or paste the extracted files into whatever folder is needed.
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