Dressing FREESTYLE unfair child multicolored houses of the world 3D model

Dressing FREESTYLE unfair child multicolored houses of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 Ref. 151275 Dimensions (cm): H 190 x W 85 x PR 50 Weight: 55 Kg street art inspires your teen? Offer him this gray metal dresser to keep his room organized. Featuring graffiti prints and a wardrobe bar with 5 shelves, this rolling dresser is a stylish storage solution. A decorative touch: graffiti patterns adorn the two doors. You'll like it for its industrial look. Fill your urban space with colorful flair by pairing it with the SKATER wall decoration.\nRef: 151275, price $399.90\nPolygons: 1554\n\nTextures can be found in the .skp file.\n\nTo extract textures from the .skp file,\nfollow these simple steps if you have any of these software programs installed:\n\nSketchup (free)\n\nJust export the image as your preferred 2D file by selecting File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file and make sure Export Texture Maps is checked. Navigate to the exported file location, where you should find a folder containing all of the textures.\n\nC4D (the trial version is enough)\n\nImporting .skp files to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing .skp files to 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (in the export dialog window), which generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (the trial version is enough)\n\nImport .skp files to Rhinoceros 3D and open the material editor. Select any material that has a texture on it, click on the texture name in the Textures section, then click on the three dot button. Now you can see all of the textures; they should be located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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