Dressing DOCKS Maisons du monde 3D model

Dressing DOCKS Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later converted to various other 3D formats. Its native format is .skp, while the 3ds Max scene is based on version 2016, with rendering performed using Vray 3.00 CATALOGUE 2015 Reference: 146 772 Dimensions (cm): Height - 190 x Width - 100 x Depth - 50 Weight: 43 kg Mixing wood with metal elements creates an industrial look, facilitating storage within a room. This dressing unit features a wardrobe with a side bar and an upper shelf on one side, along with three fixed shelves on the other side. Decorative details including figurines and printed scripts add to the piece's unique style. Our suggestion: consider adding fabric for partitioning baskets inside the cabinet to accommodate smaller items. Also, explore our dressing unit called Wall Street, which shares a similar aesthetic. This product belongs to the Docks range. The fusion of light metal and wood, reminiscent of recycled pallets, lends this industrial series an air of modernity. Crafted from fir slats of varying widths, this furniture exudes rustic charm. Certain units within this range come equipped with a flat black wooden tray (TV unit, buffet, and CD storage), further enhancing their urban appeal. To amplify the modern look, some pieces in this series feature sliding doors (library and buffet). A light application of wax yields a satin finish on the furniture, facilitating easier maintenance. Ref: 146 772 Price: €399.90 Polygons: 142 You can find textures within the .skp file itself. For those with Sketchup (Free), exporting the image as your chosen 2D file under File/Export/2d Graphic is a straightforward process. Alternatively, go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Under Options, ensure that Export Texture Maps is checked. Once exported, locate the file in its designated directory; there should be a folder with all texture files inside. For C4D users, importing the .skp file will automatically create a folder containing textures adjacent to the .skp file itself. Those with 3ds Max can import the .skp file, and the program will store texture files in the ..\3dsMax\scene\assets\images directory. You can also export an fbx file with embed media selected, which generates a folder of textures together with the exported fbx file. For Rhinoceros 3D users (even trial versions are acceptable), import the .skp file and navigate to the Material Editor in the program's panels. Select any material containing a texture and click on the texture name. This action should open all the available textures in the ..\AppDataLocalTemp\embedded_files directory. You can copy and paste these textures to any preferred folder as needed.

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