Dressing child hut FOREST houses the world 3D model

Dressing child hut FOREST houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and later converted into all other formats. Native format is .skp while the 3dsmax scene is compatible with 2016 version of 3ds Max, rendered with Vray 3.00 The Reference number for this model is 150 850 Dimensions (cm): H 177 x W 110 x PR 50 Weighs in at 76 Kg This stylish wood dresser offers a spacious area to dress the child along with multiple storage options. It features a dedicated dressing closet space, four shelves and two large drawers located at the bottom. The design of this item showcases a perfect blend of painted wood and natural wood decors. Key highlights include its functional and playful design style. Kids who love camping in cabins will be drawn to this design style in the same collection. Referenced as: 150850 Price tag is €469.90 Contains 59 polygons The textures used in this model can be found within the .skp file. Here's a simple guide on how to extract those textures if you have any of the following software installed. Sketchup (Free) You can export your choice of 2D image using File/Export/2d Graphic dropdown option. Alternatively, Go to File -> Export -> 3D Model. In the export settings, make sure 'export Texture Maps' is checked. Upon exporting the model, you'll find a folder in the exported file location containing all textures. C4D (Even a trial version will do) If you import your .skp file into C4D, it automatically generates a folder next to the .skp file that includes all the necessary textures. 3ds Max In this software, when you import the .skp model, the texture files are saved in the '..\3dsMax\scene\assets\images' directory. Additionally, if you export your 3D model as an FBX with 'embed media' selected in the export options dialog, it generates a folder of textures together with the exported file. Rhinoceros 3D (Even a trial version will do) Simply import the .skp file into Rhinoceros 3D. In the Material Editor panel, select any material that contains a texture and click on the name of the texture in the Textures section. This reveals all textures which can be found in the '..\AppDataLocalTemp\embedded_files' directory.

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