
Dressing child HAPPY multicolored houses of the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 14 and subsequently converted into various other formats. Native format is .skp, while a compatible 3ds Max scene is in version 2016 and rendered using Vray 3.00, an outdated CATALOGUE version 2014 Combining light wood and bright colors creates a functional storage area for children that's easy to decorate. With a side wardrobe featuring two fixed shelves, this wooden dressing room also offers adjustable shelves with colorful doors. The sleek, modern design of this cabinet includes oblique metal feet that will elevate the decor of your child's space. Find the same child dressing room with a schoolhouse twist here. Size (cm): 185H x 100W x 50D; weight: .10 kg.\nRef#: 143085; price ⬠499.90;\npolygons: 1518 \n\nYou can locate the textures in the corresponding .skp file.\n\nHow do you extract the textures from the .skp file?\n\nIf you possess any of the following software, extracting textures is a straightforward process. Follow these guidelines provided:\n\nSketchup (Complimentary)\n\nSelect your desired 2D image file type and then export it under the File/Export/2d Graphic option.\n\nAnother method:\ Go to File -> Export -> 3D Model and select a COLLADA File (*.dae) format. In the Options panel, verify that Export Texture Maps is activated. Move to the exported file's location and search for a folder with your desired exported file name, which will include all associated textures.\n\nC4D (A trial version should suffice)\n\nBy importing the .skp file into C4D, you can automatically generate a new folder with the required textures located adjacent to your imported .skp file. \n\ 3ds Max \ When the .skp file is imported into 3ds Max, it saves texture files in ..\3dsMaxsceneassetsimages directory You may also export fbx file using embed media option selected in the export dialog box and generate a folder of textures along with the fbx file. \ Rhinoceros 3D (Trial version recommended)\n\nImport your .skp file to Rhinoceros 3D, open material editor then navigate to Panels->Material editor Select any available material featuring a texture; press on the texture name, then three dots at top right corner Now you can find all textures and extract it from ..\AppDataLocalTempembedded_files directory and simply copy/paste in any convenient folder for personal reference
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