Dressing child gray TREATS Maisons du monde 3D model

Dressing child gray TREATS Maisons du monde 3D model

cgtrader

This 3D model originated with Sketchup 14 before being converted into all other 3D formats available. The native format remains .skp, while the 3dsmax scene utilizes 3ds Max 2016, rendering images via Vray 3.00. This miniature cabinet is a playful interpretation of a child's wardrobe, showcasing a classic design blended with soft pastel hues combining gray and white tones. Equipped with functional components, this wooden cabinet boasts a wardrobe bar, two detachable shelves, and a drawer located at the base which has a visible split in it. Balancing functionality and aesthetic appeal, the model is sure to bring an adorable touch to a little girl's bedroom space. Each of the decorative handle knobs is fashioned after a meringue dessert, boasting printing that says "Small Cream Puffs," thereby subtly teaching children about pastries. This versatile cabinet, presented as either Cassandra Vintage Child or another variant, demonstrates an attractive blend of old-fashioned elegance with subtle flair. The model dimensions measure 180 cm in height by 75 cm in width and 42 cm in depth. Weighing 36 kg, reference number 135455 is paired with a price tag of € 397.00, while polygon count stands at an impressive 2973 units. To extract the provided textures from .skp files, you have a couple of straightforward options, given you possess one or more specified software platforms: With Sketchup (Free), begin by navigating to File -> Export, selecting '2d Graphic -' drop down option and exporting as your chosen file format. Alternatively: Import the COLLADA file (*.dae) created during the previous export into your 3D application and enable the check for 'Export Texture Maps' from within the software. Following this, proceed to browse to the exported file location and retrieve a folder with identical filename to find all included textures. By utilizing one of several options above you will gain full control over access and organization of these valuable textures at your own preferred destination. In any case, accessing these embedded files is extremely straightforward within these popular design tools. In 3ds Max environment import .skp model in to main scene folder which auto-exports a corresponding images/textures folder into ..3dsMaxsceneassetsimages section of computer file system. Alternatively the "export with media embedded" function enables saving fbx files alongside generated image assets located inside this textures folder. This saves considerable effort involved finding those images later during workflow or export time. Also to mention when running in rhinoceros import your 3D model via File - open. Upon launching Rhino application select menu option Panels/Material editor navigate and identify texture with the icon for which you want copy over. Double click texture name followed clicking button of dots three below this, this opens temp directory location inside .embedded_files, drag all desired to target location like preferred images folder or desktop space within the project itself. Note, you're always free at any given time in workflow process make quick changes in source design or update specific asset as seen fitting prior further processing or saving.

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