Dressing child GABRIELLE heart Maisons du monde 3D model

Dressing child GABRIELLE heart Maisons du monde 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and later converted to all other 3D formats. Native format is .skp, 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 Ref: 150528 Dimensions (cm): H 180 x W 80 x PR 53 Weight: 0.26 Kg A small heart-printed wooden dressing adds a touch of romance to any child's room. Storage side features an internal shelf and two small woven baskets at the bottom, providing ample volume for storage. Decorative detail includes two wicker baskets adorned with hearts. For perfuming linens, consider suspending scented sachets. To enhance this romantic atmosphere, pair with GABRIELLE chest. ref: 150528, price € 399.90 Textures can be located in the .skp file. To extract textures from the .skp file: If you have one of the following software, it's easy to follow these guidelines: Sketchup (Free) Export the image as a chosen 2D file by going to File/Export/2d Graphic and selecting an option. Another way is to export as a COLLADA file (*.dae) file by going to File -> Export -> 3D Model. Ensure that 'Export Texture Maps' is checked. Locate the exported file in the directory, where you'll find a folder with all textures. C4D (Trial version works) Importing .skp files to C4D automatically generates a texture folder next to the .skp file. 3ds Max When importing a .skp file into 3ds Max, textures are stored in the ..\3dsMaxScene\Assets\Images directory. Alternatively, export an FBX file with 'Embed media' option selected, which generates a texture folder together with the FBX file. Rhinoceros 3D (Trial version works) Import .skp files to Rhinoceros 3D and open the Material Editor by selecting Panels->Material Editor. Choose any material that features textures on it and click on the texture name in the Textures section. Click on the three-dot button, and you'll find all textures located in the ..AppData\Local\Temp\embedded_files directory. Feel free to copy and paste textures to a desired folder.

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