Dressing child COWBOY houses the world 3D model

Dressing child COWBOY houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later transformed into multiple other 3D formats. Native format is .skp, with a corresponding 3ds Max scene in version 2016 of the software, rendered with Vray 3.00. Reference number: 150304 Dimensions (cm): H 180 x W 92 x PR 50 Weight: 55 kg Inspired by the Far West universe, this wooden dresser entices your little cowboy! The original has two hinged doors, featuring a beige and red color scheme with a wardrobe bar and two large drawers. A colorful facade brings fantasy to this furniture piece. Highlights: its fun and colorful design. In the same universe, discover also the stick horse GALOPIN.\nRef: 150304, Price: $449.90\n\nTextures can be found in .skp file\n\nHow do you extract textures from a .skp file?\n\nIf you have any of these software applications, it is easy to do. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file using File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. Click on Options button and ensure that Export Texture Maps is selected. Go to exported file location. In directory, there should be a folder with the exported file name containing all of textures.\n\nC4D (A trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. Also, you can export fbx file with embed media option selected (in Export dialog window), so a folder of textures will be automatically generated together with the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open Material editor (Panels->Material Editor). Select any material that has texture on. Click on texture name in Textures section, click on the three dot button. You can now see all textures; it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures into any folder you prefer.

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