
Dressing child cabin MARIN houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and then converted to multiple 3D formats seamlessly. Native format is .skp, while the 3dsmax scene runs on 3ds Max 2016, rendered using Vray 3.00 Ref. 150313 Dimensions (cm): H 180 x W 95 x PR 50 Weight: 54.40 Kg This stylish blue wooden dressing room makes your baby's nursery take on a beachy feel! Storage to the side features a wardrobe section and four shelves, giving you ample space for all your belongings. Deco detail adds visual interest with the small fish carved onto the door. What truly sets this model apart are its bold, ultra-cool blue hues that add a fresh touch to any room! Complete the look with some adorable mousquetaire toys and a Willy the Whale play truck.\nRef: 150313, Price: € 429.90\n\nYou can find the textures used in this model within the .skp file\n\nWant to extract the textures from your .skp file?\n\nIf you have one of these popular software programs installed on your computer, extracting textures is a breeze! Just follow these guidelines:\n\nSketchup (Available Free)\n\nYou can simply export the image as your chosen 2D file format by going to File/Export/2d Graphic - dropdown option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, and make sure to check the box next to "Export Texture Maps." Go to the exported file location and locate a folder containing all of the textures within your .skp file name directory.\n\nC4D (A trial version will suffice)\n\nImporting your .skp file into C4D automatically creates a new folder with all textures stored alongside the .skp file.\n\n3ds Max\n\nWhen you import the .skp file, it saves the texture files in ..3dsMaxsceneassetsimages. Alternatively, when exporting an fbx file with embed media selected in the export dialog window, it automatically generates a new folder containing all textures right alongside the fbx file.\n\nRhinoceros 3D (Even a trial version will work)\n\nImporting .skp into Rhinoceros 3D opens up the Material editor. Select any material with a texture on it and click the three-dot button to view all textures within the ..AppDataLocalTempembedded_files directory.
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