
Dressing CHARLOTTE Maisons du monde 3D model
cgtrader
This 3D model was originally built using Sketchup 8, then converted to multiple other 3D formats. Native format is .skp. The 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2015 Ref. 147 064 Dimensions (cm): H 200 x W 110 x PR 50 Weight: 60.60 Kg This charming ivory dressing table will seduce modern-day princesses with its elegant features! Storage space features a wardrobe side with a removable shelf and a seamstress side with four removable shelves. Deco detail: the pediment decorated with a small intricately carved nod. Our suggestion: add a romantic touch by hanging fragrant sachets on your clothes. Complete this inviting atmosphere with our matching collection. ref 147 064, Price: $599.90 Polygons: 997 Textures are found within the .skp file. If you have any of these software applications, extracting textures is easy: Sketchup (Free) Export an image as your chosen 2D file using the File/Export/2d Graphic - drop-down option. Another way to do this is: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Open the exported file location. In the directory, you should see a folder with the exported file name containing all of the textures. C4D (A trial version is sufficient) Importing the .skp file to C4D will automatically create a folder containing textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..3dsMax/scene/assets/images. You can also find these by exporting an FBX file with embed media option selected (in export dialog window), so it generates a folder of textures together with the FBX file. Rhinoceros 3D (A trial version is sufficient) Import the .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has a texture applied to it. Click on the texture name (in the Textures section), then click on the three dot button. You can now see all of the textures in ..AppDataLocalTemp/embedded_files. Feel free to copy and paste the textures to any folder you prefer.
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