Dressing BARBADOS Maisons du monde 3D model

Dressing BARBADOS Maisons du monde 3D model

cgtrader

This large 3D model was originally designed with Sketchup 8 and later transformed into multiple other formats. The native format is .skp, while the 3ds Max scene is based on version 2016 of this program, and it was rendered using Vray 3.00 CATALOGUE 2015 Reference Number: 147 023 Dimensions (cm): Height 200 x Width 170 x Depth 60 Weight: 149 Kg This big wooden dresser puts a breath of fresh air into your room with its all-white design. To store all your clothes, this dressing has a wardrobe in the middle part and a sewing section that ends with six fixed shelves altogether. Detailed deco louvered doors give it an extra touch. Our suggestion is to hang some scented sachets on it for a fragrant atmosphere. If you prefer something more exotic, check out the PLANTEUR dresser. This item belongs to Barbados range. For a relaxing and peaceful environment, this collection's seaside spirit is sure to captivate you. The Barbados line was created using fir and MDF wood and painted entirely in matte white to give it freshness and brightness. To make maintenance easier, a thin layer of lacquer has been applied. To add an original touch to the furniture, all doors are louvered. Antique brass hardware adds an elegant side to the collection. reference number 147023 Price: €999.90 Polygons: 1208 The textures can be found in the .skp file. How to Extract Textures from a .skp File? If you have any of these programs, it's easy to extract textures by following the provided instructions: Sketchup (Free) 1. Just export the image as your preferred 2D file under the File/Export/2d Graphic dropdown option. 2. Alternatively, Go to File -> Export -> 3D Model and select a COLLADA File (*.dae) file from the export options. Ensure that 'export texture maps' is checked in this export dialogue box navigate through the directory and click on a folder labeled with the name of your exported .skp file to find all its textures within. C4D (Trial Version is Enough) Importing the .skp file into C4D will automatically generate a folder with textures beside it. 3ds Max 1. Once the 3d model skp file is imported into max, the texture files are saved under the following directory: 2nd directory, .max scene-> assets-> images 2. In case of an error where textures couldn't be stored automatically you may need to check on how the texture location might be specified under file->options dialog in 3dMax and enable the option for embedded media so whenever it exports as a new FBX the entire contents like image maps are contained in another separate folder named similarly by using same export options in File -> Export ->FBX Rhinoceros 3D (Trial Version is Enough) 1. Import .skp file to Rhinoceros 3D and navigate through: Panels->Material editor. 2. Find any material which contains texture on it. In this section there exists three-dot menu for more functionalities. - The 'Texture Section' has three small white rectangles representing texture icons Click on the textures icon of material containing a name that holds a corresponding image. The options dialog is available and if you are using .skp, its images might not always save to the usual asset directory in max but it often should be accessible in your .AppData\LocalTemp folder within Rhinoceros For further extraction, locate it inside: C:\Users\(username)\.local\temp The images have already been saved on this pc; for their preservation into new folders please simply drag-and-drop these desired contents into anywhere that you wish on this desktop and then delete afterwards if wanted. You can feel free to copy them from the above paths or paste wherever is convenient for storage of extracted textures in your preferred computer location

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