
Dressing baby pink PARIS FASHION Maisons du monde 3D model
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This 3D model was originally built using Sketchup 13 and then converted to other 3D formats. Its native format is .skp, with a 3dsmax scene that uses 3ds Max 2016 version, rendered with Vray 3.00 Catalog 2014. Do you have a daughter who loves fashion? Give her this spacious wooden wardrobe where she can store all of her favorite outfits. Practical, it features a closet for dresses and shirts, as well as four removable shelves to organize everything in the way she prefers. Additionally, shoes, bags, underwear, and other accessories can be found in their proper places within the three lower drawers. Plus, most decorative print curtains are available with two different models. Alternatively, take a look at the pink Dressing Phonebox for a unique touch. Size: 190 cm high x 130 cm wide x 55 cm deep; weight is 80 kg. ref #135, 157; price €444.50; Polygons: 986. Textures can be found within the .skp file. To extract these textures from the .skp file, follow these easy steps if you have one of the following software programs installed. Sketchup (free): Export the image as your chosen type of two-dimensional file under the File/Export/2D Graphic - dropdown option. Alternatively: 1) Go to File -> Export -> 3D Model. 2) Export it as a COLLADA File (.dae). 3) Click on the Options button and ensure that "Export Texture Maps" is checked. 4) Go to the exported file location. There, in the directory, there should be a folder with the same name as the exported file, containing all of the textures. C4D (a trial version is enough): When importing the .skp file into C4D, it automatically generates a folder with textures right next to the .skp file. 3ds Max: Upon importing the .skp file to 3ds Max, texture files are stored in ..3dsMax/scene/assets/images. You can also export an fbx file with the "Embed Media" option selected (in the export dialog box), so it generates a folder of textures along with the fbx file. Rhinoceros 3D (a trial version is enough): Import .skp file to Rhinoceros 3D. Open material editor (Panels -> Material editor). Select any material that has a texture on it, and click on its name in the Textures section. Then click on the three-dot button. Now you should see all the textures - they are located within the ..AppDataLocalTemp/embedded_files directory. You can freely copy and paste the textures to whatever folder suits your needs.
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