DRESSING 2 CAMILLE DOORS houses the world 3D model

DRESSING 2 CAMILLE DOORS houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 and then converted to other formats such as 3DSMax scene which is 2016 version rendered with Vray 3.00 CATALOGUE 2014 This furniture piece offers a good storage space thanks to 5 fixed shelves and closet bar. It also comes in a variant of 2 gray doors named Newport. The product is part of Camille collection: A bedroom range designed for feminine taste with elegant wooden dressing table, chest of drawers and all neutral color that fits perfectly together... Wood grain from paulownia and MDF leaves visible, creating an aesthetic look. Metal heart-shaped handles attached by natural rope along with white engravings on some pieces enhance the luxurious style of the product. Measurements: H 195 cm x W 125 cm x D 55 cm Weight: 47 kg Code: 139410 Price: €599.90 3D Polygons: 696 Where to find textures from .skp file? Software like Sketchup, C4D or Rhinoceros can easily do this for you, follow these instructions: 1) With Sketchup (free software), select "Export" then go under "File". In the dialog box, you'll have various export options. Pick any of 2d Graphic and click OK. Done. OR You may choose to: 1. Open Sketchup > Export >3D Model> COLLADA File. Now go into file name folder directory - it should be in "Options". There are two export choices, the first option gives us all files at one location (if we checked the other one, files could not even reach .skp). Another trick, if the second box says no, the folder appears on import only. If you have software such as C4D (trial or purchased version will do), here is a hint: After opening file and entering main page in Sketchup (3.6) when I export 2d from that software there's another thing: File>export/dae file, make sure options selected says Embed. If not click box under embed so the other can reach exported textures inside dae export. 1.) With software like C4D import and open .skp to then click 'export' on main page to receive dae folder (with dae itself), all this can be seen on desktop screen, you get dae folder by making option on dae exporter "save texture maps". If the other dialog appears with no box visible click dae, then the rest should be visible as it's all in that first option. It works! 3ds Max users simply select a 3DSMAX .skp import file into their scene where assets & textures store in your computer. For exporting you need just make selection "save as", in the exporter dialog window there's box marked, embed with the dae exported image selected at main window: and then export will bring it into this dialog for each one on left column as a media item! This happens in all file types even though when we look there we only have folder visible inside this window that gets opened.

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