Dresden Germany 3D model
cgtrader
SCENE INFORMATION The area measures 50 x 50 kilometers This scene utilizes OpenStreetMap data It is optimized for use in 3ds Max and V-Ray Next software Images were rendered using V-Ray Next technology Asset compatibility may vary when used with older V-Ray versions, but still compatible Preview images are actual render outputs System unit: centimeters The asset adheres to real-world scale precision Export formats include collapsed mesh options available upon request Support for further assistance is readily available upon request DISCLAIMER This asset is designed exclusively for 3ds Max with V-Ray Materials utilized are of the V-Ray format Lights applied in scene utilize V-Ray lighting protocols Transferring V-Ray material settings to alternative formats may produce inaccuracies The artist does not provide support for usage with different software and rendering engines Potential variations in results are inherent when using alternate systems and renderers No support is offered by the artist for utilization of this asset on diverse platforms GEOMETRY Modeling is presented as a collapsed stack Components of objects within scene are individually labeled and categorized into distinct layers Specific categories are used, such as highways, railways, and water features Inspect preview images to view organizational hierarchy within scene Please note that numerous structures, like individual buildings or residences, have been omitted from model due to import restrictions stemming from OpenStreetMap data shortcomings. Landmarks are represented by data taken directly from OpenStreetMap sources; the artist's goal was to faithfully depict geographical features using said information. Scene modeling lacks true 3D structure as a result of utilizing only 2D spatial data For specific reference, tree geometry consists of a Polycount and Vertices measuring in the hundreds of thousands (998480 and 524202). These objects are formatted within scene properties under their own unique identification; V-Ray's functionality is utilized when manipulating said tree objects. Every object lies flat against the surface at 0,0,0. The 2D plane applied for the scene layout will be excluded during export operations. MATERIALS Scene content uses standard V-Ray materials All maps required can be found stored in their respective ZIP file package accompanying this scene asset. Since unwrapping was not deemed necessary within current scope of work, Maps are accordingly applied utilizing V-Ray's native UVW Map modifier. LIGHT SETUP Asset utilizes the standard features offered by the powerful VRAY sun & sky feature pack for high realism in lighting applications. Linear Workflow method for best image rendering fidelity is employed during final output generation to give accurate color and contrast, thereby achieving desired result for viewer's consumption. FORMAT Only formats that fully support backwards-compatibility with prior Max iterations are included. *3DS max file (.max) – 2017 safe edition of supported backward versions Other common 3D file types may also be saved (see further explanation). For exporting scenes, use built-in V-Ray feature FBX Export; for maximum stability choose either 'standard or simplified model mode'. As a side note, additional formats might include: OBJ (See provided support info on any further issues) ADDITIONAL INFORMATION If you require specific format options assistance contact the support system Feel free to visit collection website for various hires models for realistic designs. For users requiring better visual fidelity we'd appreciate your kind consideration to vote accordingly to provide a more immersive viewer experience with new hires content. The digital scene object displayed is computer generated – a man-made design – and cannot represent real life material.
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