Dragonfall Temple

Dragonfall Temple

sketchfab

I created a PvP Arena for my friend's Minecraft v1.11.2 server, where players could soar around with my custom command block jetpack mechanism (activated by sneaking in-game). They could dash across the dragon skeleton and use its rib cages as shields, or blast fireballs from the corner towers to send them flying at opponents. The overall style was inspired by the ruins in Journey, combined with the stepwell of Chand Baori from India and Egyptian temples. You can download my Minecraft map here: http://www.mediafire.com/file/o44ayb9c0be4bnp I built it using Minecraft v1.11.2 with default textures and the WorldEdit plugin. I cleaned up the map with MCEdit, exported the model with Mineways, unwrapped its UVs in Zbrush, baked light, AO, and fog maps in 3ds Max, and animated fireballs and clouds in 3ds Max. I'm testing out animated effects and baking maps in dual UV channels, but I'm still running into block export errors.

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