Dove - rigged - animated 3D model

Dove - rigged - animated 3D model

cgtrader

Model Dove - Quad Geometry All Models Are Rigged and Animated for Specific Software: Rigged and Animated for Lightwave 8.5 and Up, as well as 3DS MAX 2008 and Beyond, and Cinema 4D R13 and Higher Rigged and Animated for Maya 2013 (Ascii) and Further Exports include FBX in 3 formats: MAX 2009 generated FBX, MAX 2017 generated FBX, Lightwave 2015 generated FBX This model is a collection of geometric forms and includes morph target objects Geometric wings ensure fast rendering and require no plugins. This pre-animated set contains several sample scenes to assist users in getting started with this project. Users can control the wings by moving bones. Users can use various morph targets like spreading feathers on wing tip or spreading tail Key Controlling Objects: Root Bone Zero (root) has been provided, it is not an animated setup but comes with a basic setup and a given name: [Name]Zero.lws. Pre-installed scenes to help you get started: TakeOffAndLand-v8.[extension] TakeOffAndLandLiveBranch-v8.[extension] FlyUpLong.[extension] FlyLoop-V8.[extension] The feet, and legs are managed by LT-FootController and RT-FootController Morph targets: 'Mouth' controlled 9 morphs or phonemes. Deform Object=>Properties for (Lightwave). Use 'Modify Morph' on EGF mesh in Maya There are two bones referred to as the neck, one head bone and a lower beak bone Total Morphs Count is thirty-one For Lightwave, the phoneme mouth has nine morph targets accessible via The wing tips of Dove control is made possible with three bone structure These wings include eleven positions, from flapping and folding position, which will give a very natural outcome

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