
Double revolving gate 3D model
cgtrader
Double revolving gate 3D model, production-ready and complete with PBR materials, textures, and non-overlapping UV Layout map included in the package. Quads-only geometries are used, eliminating any tris or ngons. The model's geometry has been carefully unwrapped to make it easily customizable: you can create new textures or modify existing ones using the provided UV Layout maps (as PNG with alpha). Each object, material, and texture in the package features a unique, descriptive name. Made in Blender 3D 2.80 (Cycles/Eevee materials), then exported to OBJ and FBX; materials and textures were created in Substance Painter for PBR, V-Ray, Unity, and Unreal Engine compatibility. Promo images showcase the model's versatility: rendered in Cycles (or Eevee) for Blender 3D 2.8x, featuring 11+ promo images in this description, including wireframe images and screenshots from the Blender 3D scene highlighting UV Layout. Formats included are FBX, OBJ; scenes are BLEND (2.80 with Cycles/Eevee materials); other formats include PNG with Alpha. The package contains three objects (meshes), three PBR Materials, and one non-overlapping UV Layout map; textures are UV-mapped. UV Layout maps and Image Textures resolutions are 2048x2048; Substance Painter was used to create the PBR Textures. Quads-only polygonal geometry is utilized, with 250576 vertices and 250376 quad faces (500752 tris). Real-world dimensions are included; scene scale units are set in centimeters within Blender 3D (Metric with 0.01 scale). Uniform scaling has been applied to the objects. A PBR Multi-Engine Textures Pack is included, allowing you to import the textures into your preferred rendering engine or game engine. Textures are available for various engines: Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), and generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) or Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can use these textures in Eevee for Blender 3D 2.8 as well. It is essential to note that main renderings were made using an HDR Environment Texture Image not included in the package.
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