Double halter black ANTIBES houses the world 3D model

Double halter black ANTIBES houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and later adapted to other 3D formats. Native format is .skp, with a 3ds Max scene that uses 2016 version and Vray 3.00 for rendering. Experience a soothing ambiance at home by recreating the feel of vacation in Antibes with sunbathing. Whether you're sharing this beautiful garden lounger solo or with a friend, it offers unique comfort due to its multi-position design and gray removable mattress. Durable and UV-resistant, this black wicker lounge chair brings modernity and elegance to your outdoor space. This double sun lounging area also comes in white. Dimensions: H 96 x L 207 x P 130 FURNITURE WORLD, NEW 2012 www.maisonsdumonde.com/fr/produits/fiche/bain-de-soleil-double-noir-antibes/121896 http://www.maisonsdumonde.com/FR/fr/produits/fiche/bain-de-soleil-double-noir-antibes-121896.htm\nRef: 121896 Price: € 549\nPolygons: 270 Textures can be located within the .skp file. If you possess any of the following software, it is simple to follow these guidelines: Sketchup (Free) Just export the image as your preferred choice of 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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