Double Dresser PORTOBELLO houses the world 3D model

Double Dresser PORTOBELLO houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to other 3D formats. The native format is .skp, a 3dsmax scene in version 2016 was rendered using Vray 3.00, Catalogue Ref 146771 Dimensions: Height (H) 80cm x Width (W) 125cm x Profile (PR) 45cm Weight: 61 kg Engineered wood from French oak, this six-drawer dresser offers good storage. Sober and refined, the large wood dresser will fit well in a vintage atmosphere. Deco detail: its fifties design will delight fans of that era. Our advice: use its platform to display decorative objects of your choice. And why not place a copper lamp like John? Ref: 146771 Price: $699.90 Textures can be found in the .skp file. How to extract textures from a .skp file If you have software such as Sketchup, C4D, or other mentioned formats, it's easy. Follow these guidelines: Sketchup (Free): Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Open the exported file location. In this directory, there should be a folder with the exported file name containing all textures. C4D (Trial version enough): Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When the .skp file is imported into 3ds Max, it stores texture files in the ..\3dsMax\scene\assets\images directory. You can find textures there. Alternatively, you can export fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version enough): Import .skp file to Rhinoceros 3D. Open Material Editor (Panels -> Material Editor). Select any material that has texture on. Click on texture name in Textures section, then click three dot button. Now you can see all textures; it should be in the ..\AppDataLocalTemp/embedded_files directory. Feel free to copy and paste the textures into any folder you prefer.

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