
Double Dresser BALTIC houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, and a 3dsmax scene can be found in version 2016, rendered with Vray 3.00. Catalogue 2015 reference number 147276 dimensions: height is 80cm x width 130cm x protrusion 45cm, weighing in at 67kg. The dresser features six drawers made from French oak, offering ample storage space in a modern room setting. Refined and elegant, this piece complements any interior decor style perfectly. With a slight deco finish, it exudes an air of sophistication. Decorate the top with decorative items of your choice. For example, why not add a gray lamp for a stylish touch? Another option is to check out our double PORTOBELLO design in a different style. Ref: 147276 price: $749.90 Textures can be found in the .skp file. To extract textures from the .skp file: If you have any of these software applications, it's easy to follow the guidelines provided: Sketchup (Free): Export an image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version is enough): Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough): Import .skp file into Rhinoceros 3D and open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you like.
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